00. Introduction/00 01. Welcome.mov
5.62MB
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00. Introduction/00 03. Using the exercise files.mov
2.96MB
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00. Introduction/00 02. How to use this title.mov
1.95MB
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01. Getting Started/01 05. Improving your workflow.mov
18.64MB
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01. Getting Started/01 01. Getting a handle on the production process.mov
11.9MB
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01. Getting Started/01 06. The built-in help system.mov
10.6MB
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01. Getting Started/01 04. Understanding 3D space.mov
4.48MB
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01. Getting Started/01 02. Understanding the importance of traditional art concepts and principles.mov
3.17MB
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01. Getting Started/01 03. Using reference material.mov
2.06MB
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02. Interface Essentials/02 02. Getting around in the viewports.mov
18.17MB
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02. Interface Essentials/02 04. Customizing the interface.mov
9.32MB
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02. Interface Essentials/02 01. Getting to know the interface.mov
7.59MB
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02. Interface Essentials/02 05. Useful right-click commands.mov
5.82MB
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02. Interface Essentials/02 03. Controlling how 3ds Max measures.mov
3.4MB
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03. Working with Files/03 03. Saving and exporting files.mov
9.03MB
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03. Working with Files/03 02. Opening, importing, and merging files.mov
8.06MB
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03. Working with Files/03 01. Starting a new project.mov
6.89MB
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03. Working with Files/03 04. Holding and fetching files.mov
4.98MB
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03. Working with Files/03 05. Summary info and object properties.mov
3.93MB
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04. Working with Objects/04 10. Making copies.mov
20.62MB
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04. Working with Objects/04 04. Moving objects.mov
18.96MB
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04. Working with Objects/04 07. Coordinating systems.mov
16.92MB
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04. Working with Objects/04 05. Rotating objects.mov
15.71MB
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04. Working with Objects/04 06. Scaling objects.mov
14.38MB
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04. Working with Objects/04 08. Understanding pivot points.mov
11.64MB
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04. Working with Objects/04 01. Selection techniques.mov
10.5MB
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04. Working with Objects/04 11. Grouping objects.mov
10.06MB
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04. Working with Objects/04 09. Hiding and freezing objects.mov
6.44MB
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04. Working with Objects/04 03. Reading the Transform Gizmo.mov
5.57MB
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04. Working with Objects/04 02. Naming objects.mov
3.55MB
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05. Creating Off-the-Shelf Geometry/05 01. Creating standard primitive objects.mov
55.97MB
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05. Creating Off-the-Shelf Geometry/05 02. Creating extended primitive objects.mov
30.91MB
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05. Creating Off-the-Shelf Geometry/05 06. Project Creating a car axle and wheels.mov
27.21MB
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05. Creating Off-the-Shelf Geometry/05 05. Creating architectural objects.mov
26.88MB
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05. Creating Off-the-Shelf Geometry/05 03. Creating shapes.mov
19.25MB
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05. Creating Off-the-Shelf Geometry/05 04. Creating lines.mov
13.6MB
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06. Specific Modeling Techniques/06 02. Lathing objects.mov
25.35MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
06. Specific Modeling Techniques/06 06. Building a chandelier with box modeling.mov
21.46MB
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06. Specific Modeling Techniques/06 09. NURBS modeling.mov
18.23MB
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06. Specific Modeling Techniques/06 03. Lofting objects.mov
17.34MB
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06. Specific Modeling Techniques/06 04. The Boolean commands.mov
15.77MB
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06. Specific Modeling Techniques/06 05. Box modeling .mov
14.76MB
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06. Specific Modeling Techniques/06 08. Patch modeling.mov
14.01MB
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06. Specific Modeling Techniques/06 07. Paint deformation.mov
13.12MB
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06. Specific Modeling Techniques/06 01. Extruding objects.mov
12.19MB
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06. Specific Modeling Techniques/06 10. Surface normals.mov
9.44MB
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07. Project Constructing an Oscillating Fan/07 01. Building the stand.mov
16.56MB
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07. Project Constructing an Oscillating Fan/07 04. Building the fan blade cage.mov
10.67MB
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07. Project Constructing an Oscillating Fan/07 03. Building the fan blades.mov
10.47MB
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07. Project Constructing an Oscillating Fan/07 06. Adding the hardware.mov
9.33MB
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07. Project Constructing an Oscillating Fan/07 05. Adding the electrical cord.mov
9.02MB
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07. Project Constructing an Oscillating Fan/07 02. Building the motor housing.mov
4.72MB
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08. Working at the Sub-Object Level/08 06. Using 3D sub-object modeling commands.mov
23.39MB
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08. Working at the Sub-Object Level/08 04. Transforming sub-objects .mov
13.76MB
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08. Working at the Sub-Object Level/08 07. Ignoring backfacing.mov
8.73MB
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08. Working at the Sub-Object Level/08 02. Selecting sub-objects.mov
8.16MB
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08. Working at the Sub-Object Level/08 05. Using 2D sub-object modeling commands.mov
7.78MB
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08. Working at the Sub-Object Level/08 03. Converting or using a modifier.mov
6.22MB
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08. Working at the Sub-Object Level/08 08. Making soft selections.mov
6.02MB
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08. Working at the Sub-Object Level/08 01. Understanding sub-object types.mov
3.53MB
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09. Working with Modifiers/09 07. Using freeform deformation modifiers.mov
18.68MB
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09. Working with Modifiers/09 12. Applying modifiers at the sub-object level.mov
16.28MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
09. Working with Modifiers/09 06. Collapsing the stack.mov
13.69MB
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09. Working with Modifiers/09 10. Modifying hair and fur.mov
12.86MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
09. Working with Modifiers/09 08. Using the flex modifier.mov
11.03MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
09. Working with Modifiers/09 09. Using the lattice modifier.mov
10.56MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
09. Working with Modifiers/09 04. Applying modifiers in the middle of the stack.mov
9.95MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
09. Working with Modifiers/09 11. Using modifiers that reduce geometry.mov
9.45MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
09. Working with Modifiers/09 05. Copying and pasting modifiers.mov
8.33MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
09. Working with Modifiers/09 03. Understanding modifier order.mov
7.22MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
09. Working with Modifiers/09 02. Working with the modifier stack.mov
5.27MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
09. Working with Modifiers/09 01. Understanding the modifier stack.mov
4.02MB
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10. Materials and Mapping/10 20. Applying materials to an oscillating fan.mov
20.94MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
10. Materials and Mapping/10 16. Mapping coordinates.mov
19.15MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
10. Materials and Mapping/10 18. Using the UVW unwrap modifier.mov
17.22MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
10. Materials and Mapping/10 13. Editing maps.mov
16.51MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
10. Materials and Mapping/10 14. Building a multi sub-object material.mov
12.26MB
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10. Materials and Mapping/10 19. Using Photoshop to edit maps.mov
11.34MB
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10. Materials and Mapping/10 17. Using sub-object mapping.mov
10.93MB
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10. Materials and Mapping/10 15. Taking advantage of material libraries.mov
10.87MB
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10. Materials and Mapping/10 10. Creating rough surfaces with bump maps.mov
10.3MB
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10. Materials and Mapping/10 12. Using opacity maps.mov
9.37MB
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10. Materials and Mapping/10 11. Using reflection maps.mov
8.99MB
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10. Materials and Mapping/10 09. Designing a complex material.mov
8.67MB
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10. Materials and Mapping/10 07. Applying materials.mov
8.16MB
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10. Materials and Mapping/10 01. Building materials.mov
7.84MB
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10. Materials and Mapping/10 02. Understanding the material editor interface.mov
6.01MB
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10. Materials and Mapping/10 03. Controlling the main body color.mov
5.46MB
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10. Materials and Mapping/10 08. Retrieving a scene material.mov
4.57MB
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10. Materials and Mapping/10 04. Adding and controlling shine.mov
4.4MB
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10. Materials and Mapping/10 06. Using self-illumination.mov
3.67MB
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10. Materials and Mapping/10 05. Controlling transparency.mov
3.44MB
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11. Lighting/11 11. Lighting a scene.mov
17.37MB
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11. Lighting/11 04. Using spot lights.mov
16.6MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
11. Lighting/11 05. Controlling shadows.mov
11.7MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
11. Lighting/11 02. Identifying the types of lights in 3ds Max .mov
11MB
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11. Lighting/11 08. Using projector lights.mov
8.97MB
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11. Lighting/11 06. Adjusting how far a light shines.mov
8.73MB
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11. Lighting/11 03. Applying omni lights.mov
7.39MB
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11. Lighting/11 10. Setting global illumination.mov
6.69MB
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11. Lighting/11 09. Setting light volume.mov
5.76MB
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11. Lighting/11 07. Excluding objects from light.mov
4.81MB
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11. Lighting/11 01. Comparing real-world and computer lights.mov
3.3MB
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12. Cameras/12 09. Putting a camera on a path.mov
36.77MB
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12. Cameras/12 02. Identifying Maxs camera types.mov
20.38MB
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12. Cameras/12 03. Camera viewport navigation.mov
19.16MB
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12. Cameras/12 06. Applying motion blur.mov
12.56MB
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12. Cameras/12 10. Locking a camera onto an object.mov
7.36MB
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12. Cameras/12 01. Comparing real-world and computer cameras.mov
7.21MB
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12. Cameras/12 08. Activating a show safe frame.mov
6.24MB
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12. Cameras/12 05. Controlling focus with depth of field.mov
5.61MB
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12. Cameras/12 04. Changing a cameras lens length.mov
4.77MB
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12. Cameras/12 07. Using clipping planes.mov
4.69MB
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13. Animation/13 12. Animating an object along a path.mov
27.02MB
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13. Animation/13 10. Using the Curve Editor.mov
21.44MB
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13. Animation/13 02. Understanding the animation process.mov
19.57MB
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13. Animation/13 05. Animating with set key.mov
17.12MB
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13. Animation/13 11. Linking and unlinking objects.mov
15.1MB
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13. Animation/13 01. Understanding the principles of animation.mov
14.55MB
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13. Animation/13 13. Animating an oscillating fan.mov
13.84MB
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13. Animation/13 06. Moving keyframes.mov
13.21MB
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13. Animation/13 04. Animating with auto key.mov
13.11MB
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13. Animation/13 09. Using the Dope Sheet.mov
11.55MB
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13. Animation/13 08. Deleting keyframes.mov
9.67MB
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13. Animation/13 07. Copying keyframes.mov
7.83MB
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13. Animation/13 03. Controlling animation.mov
5.8MB
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14. Rendering/14 04. Using the RAM player.mov
26.66MB
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14. Rendering/14 03. Creating previews.mov
15.08MB
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14. Rendering/14 06. Loading background images.mov
12.29MB
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14. Rendering/14 01. Rendering techniques.mov
9.73MB
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14. Rendering/14 07. Using mental ray.mov
8.95MB
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14. Rendering/14 05. Saving a rendering.mov
7.57MB
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14. Rendering/14 02. Using active shade.mov
7.19MB
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15. Conclusion/15 01. Goodbye.mov
480.75KB
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Exercise Files/Ex_Files_3dsMax2010_EssT.zip
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