Digital Tutors - Infiltrator Production Pipeline Volume 6 - Rendering

Torrent Hash:
EF76D837E55F1E02E08F7C76A0085943E9297EE8
Number of Files:
21
Content Size:
1.38GB
Convert On:
2013-11-01
Magnet Link:
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File Name
Size
project_files.zip
568.37MB
9. Incorporating ambient occlusion into Architectural materials.flv
86.34MB
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6. Applying initial materials to the Infiltrator character.flv
69.13MB
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4. Optimizing Infiltrator geometry - part 2.flv
67.72MB
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3. Optimizing Infiltrator geometry - part 1.flv
62MB
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20. Creating a custom material ID pass in Maya.flv
60.61MB
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8. Adding dark accents to the Infiltrator character.flv
55.17MB
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16. Creating a custom color buffer for our Maya character.flv
53.32MB
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7. Adding accent colors to the Infiltrator character.flv
41.45MB
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5. Optimizing Infiltrator geometry - part 3.flv
37.82MB
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17. Rendering an ambient occlusion pass in Maya.flv
37.54MB
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14. Modifying the wall stand-in geometry.flv
37.13MB
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19. Making final quality adjustments to Infiltrator scene.flv
36.3MB
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15. Setting up initial render passes for our character.flv
35.36MB
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11. Improving rendering stability of complex Maya scenes.flv
30.82MB
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12. Utilizing Color Management features in Maya.flv
30.05MB
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13. Creating shadow-only lights in Maya.flv
27.55MB
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18. Viewing rendered framebuffers in Maya.flv
25.2MB
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2. Discussing rendering challenges within this scene.flv
19.63MB
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10. Re-referencing optimized Infiltrator mesh.flv
19.37MB
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1. Introduction and Project Overview.flv
8.83MB
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