CGCookie - Fundamentals of Blender Materials and Shading

Torrent Hash:
B8DD1A60923FD3186343847AE9C891FC67D9A714
Number of Files:
48
Content Size:
3.06GB
Convert On:
2022-04-19
Magnet Link:
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File Name
Size
materials-and-shading_textures.zip
211.24MB
materials-and-shading_source-files.zip
128.04MB
fundamentals-of-materials-and-shading_captions.zip
254.26KB
Chapter 1 - Intro to Materials and Shading/1 - How Shaders Manipulate Light - CG Cookie.ts
21.76MB
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Chapter 1 - Intro to Materials and Shading/2 - Creating Materials in Blender - CG Cookie.ts
26.82MB
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Chapter 1 - Intro to Materials and Shading/3 - Assigning Material Slots to Objects and Faces - CG Cookie.ts
55.84MB
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Chapter 1 - Intro to Materials and Shading/4 - Using Blender's Shader Editor - CG Cookie.ts
32.09MB
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Chapter 2 - The Basic Blender Shader Nodes/5 - The Glossy and Diffuse Shaders - CG Cookie.ts
33.44MB
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Chapter 2 - The Basic Blender Shader Nodes/6 - The Mix and Add Shaders - CG Cookie.ts
72.99MB
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Chapter 2 - The Basic Blender Shader Nodes/7 - The Anisotropic Shader - CG Cookie.ts
36.29MB
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Chapter 2 - The Basic Blender Shader Nodes/8 - The Transparent and Holdout Shaders - CG Cookie.ts
24.37MB
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Chapter 2 - The Basic Blender Shader Nodes/9 - The Refraction and Glass Shaders - CG Cookie.ts
45.95MB
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Chapter 2 - The Basic Blender Shader Nodes/10 - The Translucent Shader - CG Cookie.ts
29.54MB
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Chapter 2 - The Basic Blender Shader Nodes/11 - The Subsurface Scattering Shader - CG Cookie.ts
48.73MB
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Chapter 2 - The Basic Blender Shader Nodes/12 - The Absorption and Scattering Volume Shaders - CG Cookie.ts
72.83MB
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Chapter 2 - The Basic Blender Shader Nodes/13 - The Emission, Velvet, and Toon Shaders - CG Cookie.ts
51.43MB
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Chapter 2 - The Basic Blender Shader Nodes/14 - Shading From Observation - CG Cookie.ts
72.88MB
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Chapter 3 - How to Use Textures/15 - Intro to Textures - CG Cookie.ts
39.11MB
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Chapter 3 - How to Use Textures/16 - Changing Texture Coordinates - CG Cookie.ts
85.08MB
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Chapter 3 - How to Use Textures/17 - The Socket Color Meanings - CG Cookie.ts
42.14MB
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Chapter 3 - How to Use Textures/18 - Blend Modes and Basic Color Math - CG Cookie.ts
59.8MB
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Chapter 3 - How to Use Textures/19 - Manipulating Normals - CG Cookie.ts
50.76MB
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Chapter 3 - How to Use Textures/20 - Using Normal Maps - CG Cookie.ts
84.48MB
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Chapter 3 - How to Use Textures/21 - Displacement and Adaptive Subdivision - CG Cookie.ts
73.61MB
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Chapter 4 - Intro to Physically Based Rendering/22 - Intro to Physically Based Rendering - CG Cookie.ts
55.06MB
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Chapter 4 - Intro to Physically Based Rendering/23 - Everything Has Fresnel - CG Cookie.ts
109.56MB
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Chapter 4 - Intro to Physically Based Rendering/24 - How Roughness Influences Fresnel - CG Cookie.ts
28.51MB
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Chapter 4 - Intro to Physically Based Rendering/25 - The Principled Shader - CG Cookie.ts
43.95MB
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Chapter 4 - Intro to Physically Based Rendering/26 - The Principled Hair Shader - CG Cookie.ts
133.71MB
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Chapter 4 - Intro to Physically Based Rendering/27 - The Principled Volume Shader - CG Cookie.ts
27.53MB
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Chapter 4 - Intro to Physically Based Rendering/28 - Shading the Orbot - CG Cookie.ts
18.26MB
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Chapter 4 - Intro to Physically Based Rendering/29 - Shading the Grass Field Mesh - CG Cookie.ts
180.19MB
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Chapter 4 - Intro to Physically Based Rendering/30 - Shading the Grass Field Hair - CG Cookie.ts
88.19MB
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Chapter 5 - Rendering Materials and Shaders/31 - Light Path Bounces - CG Cookie.ts
96.44MB
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Chapter 5 - Rendering Materials and Shaders/32 - Light Path Visibility - CG Cookie.ts
137.56MB
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Chapter 5 - Rendering Materials and Shaders/33 - Rendering Glass - CG Cookie.ts
108.65MB
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Chapter 5 - Rendering Materials and Shaders/34 - Creating Glass Dispersion - CG Cookie.ts
58.34MB
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Chapter 5 - Rendering Materials and Shaders/35 - Eevee Glass and Transparency - CG Cookie.ts
70.83MB
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Chapter 5 - Rendering Materials and Shaders/36 - Eevee Reflection Cubemaps - CG Cookie.ts
55.51MB
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Chapter 5 - Rendering Materials and Shaders/37 - Eevee Reflection Planes and Screen Space Reflection - CG Cookie.ts
61.53MB
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Chapter 5 - Rendering Materials and Shaders/38 - Rendering Volumes - CG Cookie.ts
84.89MB
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Chapter 6 - The Materials and Shading Workflow/39 - Shader to RGB Toon Effects - CG Cookie.ts
60.19MB
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Chapter 6 - The Materials and Shading Workflow/40 - Freestyle Outline Effects - CG Cookie.ts
5.12MB
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Chapter 6 - The Materials and Shading Workflow/41 - Layout Nodes and Shader Organization - CG Cookie.ts
26.05MB
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Chapter 6 - The Materials and Shading Workflow/42 - Creating Group Nodes - CG Cookie.ts
53.58MB
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Chapter 6 - The Materials and Shading Workflow/43 - Exporting Materials - CG Cookie.ts
66.58MB
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Chapter 6 - The Materials and Shading Workflow/44 - Create Materials and Shaders for a Scene - CG Cookie.ts
104.96MB
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Chapter 6 - The Materials and Shading Workflow/45 - Bonus- Animating the Material Transformation Effect - CG Cookie.ts
54.5MB
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