pixologic_zclassroom

Torrent Hash:
9F993AF758DF45E6F1FBA0EC37139228C31E2068
Number of Files:
163
Content Size:
6.32GB
Convert On:
2015-03-28
Magnet Link:
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File Name
Size
02-Digital_Sculpting/02-Environments_With_Tate_Mosesian/04-insert_multi_mesh_brick_wall_part_3.f4v
429.62MB
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02-Digital_Sculpting/02-Environments_With_Tate_Mosesian/02-insert_multi_mesh_brick_wall_part_1.f4v
387.97MB
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02-Digital_Sculpting/02-Environments_With_Tate_Mosesian/03-insert_multi_mesh_brick_wall_part_2.f4v
284.48MB
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02-Digital_Sculpting/14-Additional_Videos/02-concept_car.f4v
144.48MB
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02-Digital_Sculpting/01-Military_Character_Assets_with_Joseph_Drust/04-creating_a_molle_insert_mesh_curve_brush_part_1.f4v
104.08MB
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02-Digital_Sculpting/02-Environments_With_Tate_Mosesian/06-insert_multi_mesh_brick_wall_part_5.f4v
97.82MB
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02-Digital_Sculpting/02-Environments_With_Tate_Mosesian/05-insert_multi_mesh_brick_wall_part_4.f4v
96.44MB
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02-Digital_Sculpting/01-Military_Character_Assets_with_Joseph_Drust/05-creating_a_molle_insert_mesh_curve_brush_part_2.f4v
93.8MB
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02-Digital_Sculpting/05-Insert_Mesh/09-insert_mesh_replacement_creature_part_4.f4v
93.54MB
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04-Rendering_and_Posing/02-Lighting/01-lightcap.f4v
93.01MB
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04-Rendering_and_Posing/01-Materials/03-matcap_materials.f4v
91.34MB
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02-Digital_Sculpting/05-Insert_Mesh/07-slice_curve_insert_mesh_creature_part_2.f4v
90.74MB
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02-Digital_Sculpting/05-Insert_Mesh/06-grid_image_plane_reference_creature_part_1.f4v
89.54MB
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02-Digital_Sculpting/05-Insert_Mesh/08-insert_mesh_replacement_creature_part_3.f4v
87.09MB
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02-Digital_Sculpting/04-Topology/04-topology_brush_accessories.f4v
79.12MB
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03-Texturing/01-Spotlight/18-texturing.f4v
77.95MB
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02-Digital_Sculpting/08-FiberMesh/02-fiber_essentials.f4v
77.06MB
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01-Getting_Started/01-ZBrush_Introduction/01-at_startup.f4v
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02-Digital_Sculpting/10-Sculpting_with_Michael_Pavlovich/05-accessories_with_topology_tools.f4v
51.05MB
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02-Digital_Sculpting/05-Insert_Mesh/05-curve_insert_mesh_triparts_weld_part_2.f4v
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02-Digital_Sculpting/14-Additional_Videos/01-bpr-to-geo.f4v
48.58MB
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02-Digital_Sculpting/01-Military_Character_Assets_with_Joseph_Drust/11-ghillie_suit_webbing_part_4.f4v
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02-Digital_Sculpting/08-FiberMesh/09-textures_with_fibermesh.f4v
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03-Texturing/03-Painting_Techniques/01-curve_editable_polypaint.f4v
46.72MB
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02-Digital_Sculpting/01-Military_Character_Assets_with_Joseph_Drust/14-building_game_resolution_mesh_part_3.flv
46.59MB
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02-Digital_Sculpting/03-Transpose/02-transpose_modeling_part_2.f4v
46.55MB
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05-Plug-Ins/03-Prototyping/05-prototyping-jeff-feligno-part-5.flv
45.77MB
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04-Rendering_and_Posing/03-Timeline_Posing_and_Blend_Shapes/02-timeline.f4v
45.46MB
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02-Digital_Sculpting/01-Military_Character_Assets_with_Joseph_Drust/02-creating_a_picatinny_rail_part_2.f4v
44.47MB
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02-Digital_Sculpting/08-FiberMesh/08-fibermesh_tree_part_2.f4v
43.38MB
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04-Rendering_and_Posing/04-Render_Properties/01-bpr-filters.f4v
43.18MB
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05-Plug-Ins/03-Prototyping/02-prototyping-jeff-feligno-part-2.flv
42.99MB
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04-Rendering_and_Posing/03-Timeline_Posing_and_Blend_Shapes/01-animate-expose.f4v
42.97MB
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01-Getting_Started/01-ZBrush_Introduction/10-polypaint.f4v
42.87MB
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03-Texturing/01-Spotlight/19-sculpt.f4v
42.59MB
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02-Digital_Sculpting/01-Military_Character_Assets_with_Joseph_Drust/09-ghillie_suit_webbing_part_2.f4v
42.17MB
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02-Digital_Sculpting/12-Projection_Master/07-sebastien-legrain-part-6.f4v
42.12MB
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02-Digital_Sculpting/13-Transform_Tool/01-duplicate_and_extrude.f4v
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ZBrush_Getting_Started_Guide_4R5.pdf
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05-Plug-Ins/03-Prototyping/03-prototyping-jeff-feligno-part-3.flv
33.74MB
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02-Digital_Sculpting/10-Sculpting_with_Michael_Pavlovich/04-Creating_trim_with_curvetube_brush.f4v
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02-Digital_Sculpting/01-Military_Character_Assets_with_Joseph_Drust/07-viper_hood_detailing_part_2.f4v
31.49MB
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02-Digital_Sculpting/09-NoiseMaker/02-alphas_with_noisemaker.f4v
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01-Getting_Started/01-ZBrush_Introduction/04-saving_intro.f4v
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03-Texturing/01-Spotlight/10-clone.f4v
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05-Plug-Ins/03-Prototyping/04-prototyping-jeff-feligno-part-4.flv
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03-Texturing/01-Spotlight/09-nudge.f4v
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03-Texturing/01-Spotlight/01-Import and Save.f4v
29.26MB
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03-Texturing/01-Spotlight/08-tiling.f4v
28.6MB
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05-Plug-Ins/03-Prototyping/01-prototyping-jeff-feligno-part-1.flv
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04-Rendering_and_Posing/03-Timeline_Posing_and_Blend_Shapes/03-mannequins-part-1.f4v
28.51MB
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02-Digital_Sculpting/05-Insert_Mesh/03-curve_insert_mesh_triparts.f4v
27.5MB
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02-Digital_Sculpting/08-FiberMesh/04-morph_target_guided_with_fibermesh.f4v
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01-Getting_Started/03-ZSpheres/12-mannequins_part_1.f4v
26.9MB
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04-Rendering_and_Posing/01-Materials/04-merge_similar_subtools.f4v
26.86MB
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01-Getting_Started/01-ZBrush_Introduction/13-merge_similar_subtools.f4v
26.86MB
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02-Digital_Sculpting/14-Additional_Videos/03-merge_similar_subtools.f4v
26.86MB
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02-Digital_Sculpting/12-Projection_Master/06-sebastien-legrain-part-5.f4v
26.43MB
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02-Digital_Sculpting/08-FiberMesh/10-fibermesh_presets.f4v
26.06MB
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02-Digital_Sculpting/07-Dynamesh/02-slice_curve.f4v
24.91MB
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05-Plug-Ins/02-UV_Master/01-getting-started.f4v
24.89MB
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02-Digital_Sculpting/10-Sculpting_with_Michael_Pavlovich/02-dynamesh_subtools.f4v
24.53MB
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05-Plug-Ins/01-GoZ/03-setup-for-3ds-max.flv
24.45MB
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02-Digital_Sculpting/06-3d_Brushes/05-curve_surface_brush.f4v
24.22MB
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02-Digital_Sculpting/08-FiberMesh/07-fibermesh_tree_part_1.f4v
23.92MB
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03-Texturing/01-Spotlight/03-rotate-scale_and_move.f4v
23.86MB
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02-Digital_Sculpting/10-Sculpting_with_Michael_Pavlovich/01-positioning_subtools.f4v
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23.41MB
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02-Digital_Sculpting/06-3d_Brushes/08-selection_clipping_brushes.f4v
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01-Getting_Started/01-ZBrush_Introduction/07-masking.f4v
23.05MB
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22.8MB
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02-Digital_Sculpting/06-3d_Brushes/06-curve_tri_fill.f4v
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22.68MB
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02-Digital_Sculpting/11-Shadowbox/04-shadowbox_and_clip_brushes.f4v
21.9MB
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04-Rendering_and_Posing/01-Materials/02-wax_preview.f4v
21.89MB
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05-Plug-Ins/03-Prototyping/07-prototyping-jeff-feligno-part-6.flv
21.56MB
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02-Digital_Sculpting/11-Shadowbox/03-shadowbox_with_alphas.f4v
21.43MB
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02-Digital_Sculpting/06-3d_Brushes/07-matchmaker_basics.f4v
20.97MB
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03-Texturing/01-Spotlight/21-pin.f4v
20.86MB
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02-Digital_Sculpting/11-Shadowbox/02-shadowbox_basics.f4v
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01-Getting_Started/01-ZBrush_Introduction/05-brush_adjustments.f4v
20.07MB
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01-Getting_Started/02-ZBrush_UI/01-review_of_the_ui.f4v
19.7MB
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01-Getting_Started/01-ZBrush_Introduction/02-ui_review.f4v
19.7MB
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02-Digital_Sculpting/04-Topology/02-qremesher_guides.f4v
19.59MB
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01-Getting_Started/01-ZBrush_Introduction/06-strokes_and_alphas.f4v
18.95MB
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02-Digital_Sculpting/08-FiberMesh/06-fibers_with_micromesh.f4v
18.92MB
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01-Getting_Started/02-ZBrush_UI/05-ui_enhancements.f4v
18.91MB
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02-Digital_Sculpting/06-3d_Brushes/02-alpha_tiling.f4v
18.35MB
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03-Texturing/01-Spotlight/13-contrast.f4v
18.31MB
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04-Rendering_and_Posing/04-Render_Properties/02-vector-diagnostics.f4v
18.04MB
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02-Digital_Sculpting/11-Shadowbox/05-shadowbox_with_masks.f4v
17.78MB
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03-Texturing/01-Spotlight/16-intensity.f4v
17.44MB
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02-Digital_Sculpting/12-Projection_Master/01-sebastien-legrain-intro.f4v
17.1MB
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05-Plug-Ins/02-UV_Master/03-density.f4v
16.97MB
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04-Rendering_and_Posing/03-Timeline_Posing_and_Blend_Shapes/04-mannequins-part-2.f4v
16.92MB
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02-Digital_Sculpting/04-Topology/01-qremesher_introduction.f4v
16.79MB
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03-Texturing/01-Spotlight/12-smudge.f4v
16.74MB
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02-Digital_Sculpting/12-Projection_Master/04-sebastien-legrain-part-3.f4v
16.43MB
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01-Getting_Started/03-ZSpheres/04-binding.f4v
16.4MB
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05-Plug-Ins/01-GoZ/01-goz-intro.flv
15.82MB
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02-Digital_Sculpting/06-3d_Brushes/04-creating_a_custom_insert_brush.f4v
15.47MB
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15.46MB
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15.42MB
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05-Plug-Ins/02-UV_Master/02-polygroups.f4v
15.4MB
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03-Texturing/01-Spotlight/07-flip-image.f4v
14.37MB
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02-Digital_Sculpting/05-Insert_Mesh/01-curve_insert_mesh_intro.f4v
13.69MB
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01-Getting_Started/01-ZBrush_Introduction/11-2.5d.f4v
13.39MB
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01-Getting_Started/03-ZSpheres/05-smooth.f4v
13.03MB
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02-Digital_Sculpting/06-3d_Brushes/09-snakehook_brush.f4v
13MB
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01-Getting_Started/03-ZSpheres/11-adaptive_skin.f4v
12.95MB
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02-Digital_Sculpting/06-3d_Brushes/01-alpha_roll.f4v
12.63MB
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02-Digital_Sculpting/09-NoiseMaker/03-patterns_with_noisemaker.f4v
11.79MB
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01-Getting_Started/03-ZSpheres/10-unified_skin.f4v
11.56MB
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03-Texturing/01-Spotlight/14-saturation.f4v
11.05MB
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02-Digital_Sculpting/02-Environments_With_Tate_Mosesian/01-bricks_slideshow.f4v
11MB
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03-Texturing/01-Spotlight/22-replace.f4v
10.77MB
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03-Texturing/01-Spotlight/02-opacity.f4v
10.56MB
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02-Digital_Sculpting/12-Projection_Master/03-sebastien-legrain-part-2.f4v
10.18MB
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02-Digital_Sculpting/04-Topology/03-qremesher_local_remesh.f4v
9.4MB
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01-Getting_Started/03-ZSpheres/07-armature_brush.f4v
9.15MB
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05-Plug-Ins/02-UV_Master/04-ambient-occlusion.f4v
8.85MB
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01-Getting_Started/03-ZSpheres/01-intro.f4v
8.13MB
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02-Digital_Sculpting/11-Shadowbox/01-intro_to_shadowbox.f4v
7.82MB
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03-Texturing/01-Spotlight/05-front-back.f4v
7.6MB
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01-Getting_Started/03-ZSpheres/02-sketch_brush.f4v
7.52MB
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03-Texturing/01-Spotlight/06-delete.f4v
7.39MB
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01-Getting_Started/03-ZSpheres/06-straight_lines.f4v
7.24MB
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02-Digital_Sculpting/12-Projection_Master/02-sebastien-legrain-part-1.f4v
7.23MB
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01-Getting_Started/03-ZSpheres/09-float-push-pull.f4v
7.04MB
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02-Digital_Sculpting/11-Shadowbox/06-shadowbox_resolutions.f4v
6.81MB
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02-Digital_Sculpting/06-3d_Brushes/03_creating_a_bolt.f4v
6.79MB
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05-Plug-Ins/02-UV_Master/05-saving-uv-maps.f4v
6.75MB
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01-Getting_Started/02-ZBrush_UI/04-initialize_zbrush.f4v
6.74MB
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01-Getting_Started/01-ZBrush_Introduction/03-initialize_zbrush.f4v
6.74MB
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01-Getting_Started/03-ZSpheres/08-bulge.f4v
4.92MB
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01-Getting_Started/02-ZBrush_UI/03-help.f4v
4.65MB
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01-Getting_Started/01-ZBrush_Introduction/12-help.f4v
4.65MB
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01-Getting_Started/03-ZSpheres/03-optimize.f4v
3.27MB
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