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16MB
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41.54KB
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389.06KB
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45.1KB
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52KB
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55.89KB
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63.73KB
Exercise Files/Chapter 4/04_02/Finished Screen Shots/Rocket_JR_01.png
5.39MB
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Exercise Files/Reference Images/RefCollageSheet.jpg
13.59MB
Exercise Files/Reference Images/ThinkstockPhotos-188072163.jpg
3.3MB
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2.11MB
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3.15MB
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12.32MB
Exercise Files/Reference Images/ThinkstockPhotos-493442102.jpg
2.74MB
001 Welcome.mp4
6.12MB
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002 Course prerequisites.mp4
2.17MB
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003 How to use the exercise files.mp4
568.27KB
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004 Methods of collecting references.mp4
3.77MB
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005 Set up the 3ds Max project file.mp4
5.73MB
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006 Begin the high-poly modeling process.mp4
18.82MB
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007 High-poly modeling techniques and tricks.mp4
25.6MB
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008 Apply high-poly details to the rocket.mp4
18.18MB
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009 Begin the low-poly modeling process.mp4
3.93MB
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010 Unwrap low-poly rocket pieces.mp4
16.12MB
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011 Apply a lightmap to the game-ready mesh.mp4
8.94MB
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012 Export low-poly model for Unreal and create a simple collision.mp4
16.92MB
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013 Export for exploded baking in Substance Painter.mp4
8.6MB
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014 Prep the Unreal level for rocket prop.mp4
4.22MB
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015 Import static mesh into Unreal.mp4
6.45MB
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016 Set up your project in Substance Painter.mp4
3.12MB
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017 Set up baking parameters.mp4
12.68MB
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018 Add adjusted maps and start a new Paint file.mp4
3.61MB
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019 Review Substance Painter masking tools.mp4
12.71MB
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020 Begin painting within Substance Painter.mp4
16.87MB
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021 Apply textures with materials and smart materials.mp4
21.94MB
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022 Apply stenciled designs to your rocket.mp4
22.36MB
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023 Export Painter files to Substance Designer.mp4
10.6MB
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024 Import maps and create Unreal materials.mp4
10.76MB
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025 Final positioning within Unreal and check in the prop.mp4
9.39MB
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026 Next steps.mp4
2.01MB
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