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008 Default brushes and Brush Editor.mp4
19.06MB
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018 Painting detailing with masking and layering.mp4
37.22MB
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028 Using procedurals to create a rope diffuse map.mp4
25.97MB
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005 Tumbling around the viewport.mp4
13.95MB
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036 Exporting channels.mp4
31.24MB
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015 Making a tileable texture.mp4
36.1MB
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023 Building supporting channels for our stone shader.mp4
17.63MB
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032 Building supporting channels for our roof shader.mp4
22.12MB
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014 Dynamic masking.mp4
42.31MB
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030 Fine-tuning the shader of the wooden structure.mp4
34.91MB
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010 Transform, Slerp and Warp tools.mp4
24.02MB
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029 Creating the painted wood supporting maps.mp4
20.66MB
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001 Welcome.mp4
4.28MB
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022 Painting a basic diffuse stone texture with UV tiliing.mp4
49.73MB
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009 Using the Paint Through tool and Eraser tool.mp4
35.27MB
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002 Using the exercise files.mp4
1.41MB
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026 Fine-tuning the shader.mp4
24.74MB
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020 Quick copy and quick paste.mp4
31.38MB
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012 Auto bake and clear vs. manual bake and manual clear.mp4
23.36MB
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007 Adjustment layers and procedural layers.mp4
14.86MB
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035 Using RGB mattes.mp4
29.21MB
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017 Repurposing diffuse maps for detailed supporting maps.mp4
32.87MB
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Exercise Files/waterWell.obj
7.51MB
Exercise Files/images/tiledExport/woodTile_01.tif
80.44MB
Exercise Files/images/tiledExport/ThinkstockPhotos-480321802_tiled.tif
101.08MB
Exercise Files/images/tiledExport/ThinkstockPhotos-482564222_tiled.tif
78.73MB
Exercise Files/images/tiledExport/ThinkstockPhotos-480302696_tiled.tif
81.73MB
Exercise Files/images/tiledExport/ThinkstockPhotos-164807194_tiled.tif
82.81MB
Exercise Files/images/tiledExport/ThinkstockPhotos-468118459_tiled.tif
89.74MB
Exercise Files/images/tiledExport/ThinkstockPhotos-468118455_tiled.tif
90.03MB
Exercise Files/images/tiledExport/ThinkstockPhotos-459332443_tiled.tif
81.52MB
Exercise Files/images/tiledExport/ThinkstockPhotos-167286886_tiled.tif
80.74MB
Exercise Files/images/tiledExport/ThinkstockPhotos-468118453_tiled.tif
85.55MB
Exercise Files/Ch 5/05_01.mra
2.02GB
Exercise Files/Ch 8/08_01.mra
4.63GB
Exercise Files/Ch 4/04_02.mra
1.56GB
Exercise Files/Ch 4/04_01.mra
673.36MB
Exercise Files/Ch 7/07_01.mra
4.85GB
Exercise Files/Ch 1-3/01_03.mra
15.19MB
Exercise Files/Ch 1-3/01_05.mra
15.27MB
Exercise Files/Ch 1-3/02_02.mra
15.27MB
Exercise Files/Ch 1-3/03_03.mra
116.04MB
Exercise Files/Ch 1-3/02_01.mra
16.21MB
Exercise Files/Ch 1-3/02_03.mra
115.95MB
Exercise Files/Ch 1-3/02_04.mra
115.95MB
Exercise Files/Ch 1-3/upAndRunningWithMari.mws
10.09KB
Exercise Files/Ch 1-3/01_04.mra
15.19MB
Exercise Files/Ch 1-3/03_02.mra
116.04MB
Exercise Files/Ch 1-3/03_01.mra
116.04MB
Exercise Files/finished well/waterWell_final.mra
3.9GB
Exercise Files/Ch 6/06_01.mra
4.5GB
011 Clear Painting mode and gradients.mp4
19.16MB
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003 Setting the cache and adjusting settings for best performance.mp4
23.39MB
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034 Fine-tuning the roof shader.mp4
46.71MB
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031 Using UV tiling to propagate a diffuse wood texture.mp4
46.99MB
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037 Saving out MARI archives.mp4
8.85MB
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027 Layering paint on top of wood using filters and masks.mp4
47.52MB
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013 Using different projection modes.mp4
34.82MB
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021 Setting up our first shader (layered shader + aiStandard).mp4
55.95MB
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024 Using the Paint Through tool to add mossy details to the stone.mp4
42.29MB
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019 Creating the effect of leaking with your supporting maps.mp4
59.61MB
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038 Next steps.mp4
2.53MB
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025 'Edging' the stones to create a feeling of scraped, scratched edges.mp4
40.95MB
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033 Generating ambient occlusion on a model to mask in grime.mp4
27.67MB
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006 Layers, channels, and shaders and how they affect the look.mp4
20.13MB
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016 Using Selection tools to isolate and paint geometry.mp4
74.49MB
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004 Reference overview.mp4
19.42MB
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