[ DevCourseWeb.com ] Udemy - Create a Fun Pirate Trading Game in PlayMaker and Unity

Torrent Hash:
7B2F461BE9FA71F03093E883EBFED315F5B3B6C1
Number of Files:
52
Content Size:
2.89GB
Convert On:
2023-07-28
Magnet Link:
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File Name
Size
Get Bonus Downloads Here.url
182B
~Get Your Files Here !/1. Chapter 1/1. Introduction to the Course.mp4
31.77MB
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~Get Your Files Here !/1. Chapter 1/1. Introduction to the Course.srt
3.01KB
~Get Your Files Here !/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp4
35.02MB
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~Get Your Files Here !/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.srt
5.25KB
~Get Your Files Here !/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.mp4
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~Get Your Files Here !/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.srt
19.52KB
~Get Your Files Here !/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.mp4
197.76MB
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~Get Your Files Here !/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.srt
19.52KB
~Get Your Files Here !/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.mp4
129.42MB
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~Get Your Files Here !/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.srt
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~Get Your Files Here !/2. Introduction/13. Buy Products and Update the Ship Hold.mp4
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~Get Your Files Here !/2. Introduction/13. Buy Products and Update the Ship Hold.srt
21.87KB
~Get Your Files Here !/2. Introduction/14. Continue Implementing the Process to Buy Items.mp4
103.1MB
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~Get Your Files Here !/2. Introduction/14. Continue Implementing the Process to Buy Items.srt
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~Get Your Files Here !/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4
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~Get Your Files Here !/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.srt
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~Get Your Files Here !/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.mp4
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~Get Your Files Here !/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.srt
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~Get Your Files Here !/2. Introduction/17. Make Sure we Have the Money to Buy the Products.mp4
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~Get Your Files Here !/2. Introduction/17. Make Sure we Have the Money to Buy the Products.srt
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~Get Your Files Here !/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.mp4
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~Get Your Files Here !/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.srt
11.39KB
~Get Your Files Here !/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold.mp4
174.71MB
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~Get Your Files Here !/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold.srt
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~Get Your Files Here !/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.mp4
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~Get Your Files Here !/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.srt
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~Get Your Files Here !/2. Introduction/20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4
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~Get Your Files Here !/2. Introduction/20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).srt
13.53KB
~Get Your Files Here !/2. Introduction/21. Getting the Money from Selling Products.mp4
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~Get Your Files Here !/2. Introduction/21. Getting the Money from Selling Products.srt
16.76KB
~Get Your Files Here !/2. Introduction/22. Making a Display Message State Machine.mp4
87.98MB
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~Get Your Files Here !/2. Introduction/22. Making a Display Message State Machine.srt
13.66KB
~Get Your Files Here !/2. Introduction/23. Creating the Pirate Battles.mp4
167.76MB
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~Get Your Files Here !/2. Introduction/23. Creating the Pirate Battles.srt
27.48KB
~Get Your Files Here !/2. Introduction/24. Improving the Interface and Implementing Ship Damage.mp4
70.41MB
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~Get Your Files Here !/2. Introduction/24. Improving the Interface and Implementing Ship Damage.srt
9.79KB
~Get Your Files Here !/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).mp4
81.26MB
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~Get Your Files Here !/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).srt
15.48KB
~Get Your Files Here !/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp4
76.15MB
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~Get Your Files Here !/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).srt
14.01KB
~Get Your Files Here !/2. Introduction/5. Create the Ability to Travel Between Cities.mp4
115.37MB
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~Get Your Files Here !/2. Introduction/5. Create the Ability to Travel Between Cities.srt
16.51KB
~Get Your Files Here !/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.mp4
164.02MB
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~Get Your Files Here !/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.srt
19.95KB
~Get Your Files Here !/2. Introduction/7. Create an FSM for the Products in our Game.mp4
96.43MB
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~Get Your Files Here !/2. Introduction/7. Create an FSM for the Products in our Game.srt
12.91KB
~Get Your Files Here !/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.mp4
154.09MB
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~Get Your Files Here !/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.srt
20.63KB
~Get Your Files Here !/2. Introduction/9. Finalizing the Design of our City Product Game Objects.mp4
111.8MB
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~Get Your Files Here !/2. Introduction/9. Finalizing the Design of our City Product Game Objects.srt
14.49KB
~Get Your Files Here !/Bonus Resources.txt
386B

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