1. Introduction and Project Overview.flv
9.76MB
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10. Working with projects.flv
24.64MB
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11. Modeling Overview.flv
8.69MB
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12. Building the basic shape of the engine shell.flv
43.79MB
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13. Finishing the engine shell.flv
42.07MB
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14. Detailing the engine shell using existing geometry.flv
50.28MB
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15. Using splines and modifiers to add sharp panels.flv
42.79MB
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16. Adding the fan blades using an Array.flv
39.48MB
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17. Building the back of the engine with NURBS.flv
33.89MB
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18. Modeling a series of pipes.flv
44.03MB
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19. Building the engine nozzle.flv
29.45MB
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2. Overview of the User Interface.flv
24.03MB
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20. Building the power coupling with splines.flv
44.13MB
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21. Building the side fine and cable connector.flv
34.57MB
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22. Adding bolts using Object Paint.flv
52.22MB
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23. Building the back of the pod.flv
82.72MB
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24. Building the base of the pod.flv
48.68MB
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25. Modeling the main cockpit.flv
55.46MB
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26. Adding the back of the cockpit.flv
67.79MB
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27. Using splines to build detail around the cockpit.flv
47.82MB
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28. Modeling the lower racer structure.flv
51.24MB
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29. Adding final detail to the racer.flv
53.26MB
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3. Navigating the viewports.flv
29.61MB
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30. Modeling the front fins with splines.flv
37.17MB
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31. Adding cables to the racer.flv
46.95MB
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32. Materials and Texturing Overview.flv
8.13MB
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33. Using the Material Editors.flv
48.62MB
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34. Applying materials.flv
49.68MB
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35. Adding Gradient Ramps.flv
54MB
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36. Applying multiple materials to objects.flv
57.54MB
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37. Adding preset materials.flv
52.43MB
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38. Working with procedural texture maps.flv
54.27MB
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39. Working with UVs.flv
65.09MB
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4. Using the Command Panel.flv
16.74MB
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40. Working with bitmap textures.flv
32.04MB
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41. Adding bump maps.flv
32.01MB
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42. Modulating specular color.flv
39.14MB
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43. Combining textures with the Composite Map.flv
46.51MB
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44. Using the Viewport Canvas.flv
39.81MB
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45. Adding a glow to the model.flv
41.98MB
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46. Rigging and Animation Overview.flv
9.05MB
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47. Building controls for the pod racer.flv
34.88MB
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48. Finishing the pod racer's controls.flv
77.42MB
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49. Organizing the scene with the Layer Manager.flv
35.68MB
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5. Creating your first object.flv
27.53MB
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50. Working with the Schematic View.flv
55.76MB
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51. Modifying an object's pivot.flv
23.87MB
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52. Creating custom parameters.flv
40.97MB
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53. Wiring parameters.flv
34.61MB
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54. Writing your first expression.flv
52.68MB
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55. Using an expression to automate an engine idle.flv
36.39MB
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56. Rigging the engine cables with bones.flv
58.19MB
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57. An overview of 3ds Max's Bone Tools and the Spline IK Solver.flv
38.26MB
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58. Finishing the cable rig.flv
65.63MB
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59. Correcting the deformations of the cables.flv
46.51MB
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6. Transforming objects.flv
28.48MB
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60. Randomizing the engine idles with the Noise Float controller.flv
32.37MB
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61. Make the rig more animator-friendly.flv
22.4MB
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62. Locking controllers and Finishing the pod racer rig.flv
20.93MB
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63. The basics of setting keyframes in Max.flv
38.8MB
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64. Understanding the Curve Editor.flv
45.55MB
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65. Cycling animations in Max.flv
30.97MB
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66. Animating objects along a path.flv
50.23MB
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67. Animating with Autokey.flv
37.89MB
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68. Editing keys on the Track Bar.flv
20.7MB
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69. Previewing animations in real-time.flv
18.06MB
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7. Viewing Geometry.flv
23.62MB
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70. Dynamics Overview.flv
6.55MB
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71. Adding initial particle dynamics to our pod racer.flv
37.29MB
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72. Adding forces to 3ds Max particles.flv
30.63MB
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73. Setting up initial shading for smoke particles.flv
28.53MB
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74. Finalizing the shading network for our smoke particles.flv
45.83MB
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75. Duplicating particle emitters in 3ds Max.flv
33.08MB
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76. Starting to create an animated lightning bolt in 3ds Max.flv
33.67MB
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77. Creating control objects for the animated lightning bolt.flv
38.78MB
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78. Finalizing the movement and the materials for the lightning bolt.flv
35.22MB
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79. Lighting and Rendering Overview.flv
7.06MB
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8. Working with the modifier stack.flv
37.87MB
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80. Overview of the various 3ds Max light types.flv
21.11MB
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81. Exploring the parameters of 3ds Max lights.flv
43.38MB
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82. Switching the 3ds Max rendering engine.flv
18.77MB
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83. Working with Shadow Maps in 3ds Max.flv
28.81MB
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84. Using Raytrace shadows in 3ds Max.flv
32.61MB
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85. Matching 3ds Max camera to a live-action background.flv
25.01MB
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86. Rendering photographic environments in 3ds Max.flv
27.49MB
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87. Matching lights to a photographic environment.flv
39.51MB
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88. Using the 3ds Max Skylight to create secondary lighting.flv
29.3MB
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89. Rendering an animated sequence from 3ds Max.flv
32.48MB
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9. Saving Files and File Types.flv
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