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7 - Applying What You Learned/35 - Closing Notes.mp4
5.28MB
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2 - Timing and Scheduling in Unity3D/08 - Monobehaviour.Invoke() and the Truth about Timers.mp4
7.2MB
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3 - The Unity Jobs System/13 - Defining a Unity Job, Packing Arguments, and Unpacking Results.mp4
9.3MB
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3 - The Unity Jobs System/14 - Scheduling a Unity Job and Choosing an Allocator.mp4
9.85MB
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1 - Partitioning Your Workflow for Teams/06 - Asset Importing, Asset Cache, and Inplace versus External Asset Importing.mp4
10.27MB
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6 - Decoupling for Cross Platform Behavior/26 - Unity GUI Components and Layout.mp4
11.37MB
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2 - Timing and Scheduling in Unity3D/11 - Parallel versus Asynchronous_ Threads and Thread Safety in Unity.mp4
12.34MB
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3 - The Unity Jobs System/12 - Unused Capacity Is Wasted Capacity, Resource Bound Operations, and Busy Waiting.mp4
12.57MB
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4 - Modeling NPC and Player Behavior with State Machines/17 - What Is a State Machine, What Qualifies as a State, and How Can States Overlap.mp4
12.96MB
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1 - Partitioning Your Workflow for Teams/01 - The Course Overview.mp4
13.04MB
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5 - Saving the Game and Communicating with Objects/23 - Scriptable Objects and Their Uses.mp4
13.13MB
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5 - Saving the Game and Communicating with Objects/22 - Publish-Subscribe, Singletons, and Facades.mp4
13.89MB
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4 - Modeling NPC and Player Behavior with State Machines/18 - A Visual Example - State Machines in Mecanim.mp4
14.04MB
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1 - Partitioning Your Workflow for Teams/02 - Setup Git SCM.mp4
14.78MB
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6 - Decoupling for Cross Platform Behavior/29 - Conditional Compilation and Execution.mp4
15.74MB
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1 - Partitioning Your Workflow for Teams/05 - Subdividing and Merging Scenes and Sandbox Scenes.mp4
15.78MB
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7 - Applying What You Learned/34 - Post Processing - Lightmaps, Reflection Probes, and Occlusion.mp4
16.03MB
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2 - Timing and Scheduling in Unity3D/10 - Coroutine Lifespan and Differences from Other Event Functions.mp4
16.27MB
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2 - Timing and Scheduling in Unity3D/09 - What Is a Coroutine and How Do I Schedule One.mp4
16.81MB
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7 - Applying What You Learned/31 - Prototyping and Blocking out a Scene.mp4
17.07MB
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7 - Applying What You Learned/32 - Main Menu, Save, and Restore.mp4
17.42MB
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6 - Decoupling for Cross Platform Behavior/30 - Separating Input for Touch Screens, Keyboards, and Gamepads.mp4
17.91MB
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4 - Modeling NPC and Player Behavior with State Machines/19 - Tracking a Player Character's State.mp4
18.08MB
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3 - The Unity Jobs System/15 - Job Dependencies and Cleanup.mp4
18.87MB
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6 - Decoupling for Cross Platform Behavior/27 - Unity Events in the GUI.mp4
20.66MB
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2 - Timing and Scheduling in Unity3D/07 - FixedUpdate versus Update, Time Scale, and Time.time and Physics.mp4
21.21MB
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4 - Modeling NPC and Player Behavior with State Machines/20 - Driving an AI Agent with State.mp4
21.81MB
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5 - Saving the Game and Communicating with Objects/24 - Building a Simple Game Save Mechanism.mp4
22.93MB
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5 - Saving the Game and Communicating with Objects/21 - Commands with References, SendMessage, and UnityEvents.mp4
24.04MB
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1 - Partitioning Your Workflow for Teams/04 - Nested Prefabs, Prefab Variants, and Working with Team Members.mp4
24.47MB
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3 - The Unity Jobs System/16 - A Preview of the Entity Component System.mp4
25.22MB
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5 - Saving the Game and Communicating with Objects/25 - Restoring a Scene from Save and Its Objects from a Save.mp4
25.74MB
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7 - Applying What You Learned/33 - Loading Player Controls and Camera.mp4
26.27MB
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6 - Decoupling for Cross Platform Behavior/28 - Editor Tooling and Inspector Attributes.mp4
31.32MB
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1 - Partitioning Your Workflow for Teams/03 - Commits, File Mergeability, Avoiding Merge Conflicts, and Backing out of Mistakes.mp4
31.87MB
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9781838550608_Code.zip
207.28MB
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