Digital Tutors - Integrating Live Action and CG in NUKE and RenderMan for Maya

Torrent Hash:
323C2FC02B67442F8C3A5FFCE2443BB3393D2EF9
Number of Files:
34
Content Size:
5.74GB
Convert On:
2016-01-14
Magnet Link:
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File Name
Size
Project_Files/Integrating Live Action and CG in NUKE and RenderMan for Maya.part1.rar
1GB
Project_Files/Integrating Live Action and CG in NUKE and RenderMan for Maya.part2.rar
1GB
Project_Files/Integrating Live Action and CG in NUKE and RenderMan for Maya.part3.rar
1GB
Project_Files/Integrating Live Action and CG in NUKE and RenderMan for Maya.part4.rar
1GB
Project_Files/Integrating Live Action and CG in NUKE and RenderMan for Maya.part5.rar
639.5MB
01. Introduction and project overview.mp4
6.46MB
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02. Introduction to plate shot and root structure formatting.mp4
27.21MB
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03. Tracking and solving our scene in NUKE.mp4
46.52MB
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04. Orienting the shot.mp4
56.58MB
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05. Writing out our camera track to Maya.mp4
27.87MB
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06. Importing our camera track into Maya.mp4
47.02MB
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07. Setting up our image sequence in Maya.mp4
15.09MB
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08. Building out basic geometry in Maya.mp4
67.22MB
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09. Introduction to rendering in RenderMan.mp4
45.53MB
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10. Setting up linear workflow rendering in RenderMan.mp4
68.09MB
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11. Understanding glass in RenderMan.mp4
90.29MB
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12. Overview of vidphone and lighting setup for final scene.mp4
59.03MB
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13. Introduction to holdout material in RenderMan.mp4
55.51MB
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14. Building out the holdout material setup in our scene.mp4
70.29MB
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15. Exploring texture maps.mp4
16.05MB
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16. Adding in the video screen.mp4
34.87MB
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17. Creating layered textures for our vidphone material.mp4
33.67MB
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18. Setting up a PxrGlass material for the view screen.mp4
17.1MB
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19. Creating glowing buttons using incandescence maps.mp4
23.55MB
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20. Adding bump maps to the vidphone.mp4
18.22MB
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21. Setting up AOV render passes in RenderMan.mp4
49.79MB
W3siaWQiOiJleG9jX2JfUExBWSIsImFkc3BvdCI6ImJfUExBWSIsIndlaWdodCI6IjEiLCJmY2FwIjpmYWxzZSwic2NoZWR1bGUiOmZhbHNlLCJtYXhXaWR0aCI6ZmFsc2UsIm1pbldpZHRoIjpmYWxzZSwidGltZXpvbmUiOmZhbHNlLCJleGNsdWRlIjpmYWxzZSwiZG9tYWluIjpmYWxzZSwiY29kZSI6IjwhLS1cclxuPGEgaHJlZj1cImh0dHBzOlwvXC9zeW5kaWNhdGlvbi5keW5zcnZ0YmcuY29tXC9zcGxhc2gucGhwP2lkem9uZT0xOTYxMDkyJnJldHVybl91cmw9aHR0cHM6XC9cL3RlbGxtZS5wd1wvZ29cL2J0c1wiICBjbGFzcz1cImJ0biBidG4td2FybmluZ1wiIHRhcmdldD1cIl9ibGFua1wiPjxzcGFuIGNsYXNzPVwiZ2x5cGhpY29uIGdseXBoaWNvbi1wbGF5XCI+PFwvc3Bhbj4gUGxheSBOb3c8XC9hPlxyXG4tLT4ifV0=
22. Setting up the Matte ID pass.mp4
41.73MB
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23. Preparing for batch render.mp4
22.97MB
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24. Reviewing our renders in NUKE.mp4
21.18MB
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25. Building the beauty pass.mp4
61.46MB
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26. Color grading the vidphone.mp4
16.74MB
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27. Adding in motion blurs.mp4
32.94MB
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28. Merging the vidphone into the background plate.mp4
54.93MB
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29. Reviewing of final render.mp4
11.42MB
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