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Endgames 14.html/01-1.3 Use the sharp endgame weapon zugzwang.mp4
7.15MB
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Endgames 14.html/02-04.1 Principles and motifs like bodycheck and intermediate check.mp4
7.06MB
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Endgames 14.html/02-07.1.1 The wrong rook pawn.mp4
6.94MB
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Endgames 14.html/02-08.1.1 Drawing zones for the defending king with the rook pawn remaining.mp4
6.73MB
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Endgames 14.html/01-1.1 The king should be activated.mp4
6.36MB
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Endgames 14.html/02-05.3 Rooks belong behind the passed pawn.mp4
6.29MB
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Endgames 14.html/02-02.2 Opposition.mp4
6.19MB
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Endgames 14.html/01-4.4 Improve the worst piece.mp4
6.17MB
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Endgames 14.html/02-10.1 Rook and knight vs. rook and knight.mp4
6.02MB
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Endgames 14.html/02-09.2.4 An incredible depth.mp4
5.81MB
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Endgames 14.html/01- Introduction.mp4
5.72MB
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Endgames 14.html/02-10.4 The Fischer endgame.mp4
5.64MB
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Endgames 14.html/01-4.3 Do not rush.mp4
5.5MB
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Endgames 14.html/02-07.3.1 The critical distance of two passed pawns is 3 squares.mp4
5.33MB
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Endgames 14.html/01-1.4 Caution with mutual zugzwang.mp4
5.25MB
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Endgames 14.html/02-10.2 Rook and bishop vs. rook and bishop with same colour bishops.mp4
5.22MB
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Endgames 14.html/02-10.6 Capablanca's theorem.mp4
5.1MB
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Endgames 14.html/02-06.1.1 The magic square.mp4
4.88MB
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Endgames 14.html/02-09.2.3 The most important fortress.mp4
4.84MB
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Endgames 14.html/02-10.5 The Andersson endgame.mp4
4.81MB
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Endgames 14.html/02-02.6 Bähr's rule.mp4
4.78MB
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Endgames 14.html/02-07.3.2 Fortresses and siege techniques.mp4
4.7MB
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Endgames 14.html/02-06.1.2 Knight geometry.mp4
4.68MB
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Endgames 14.html/02-06.2.2 Botvinnik's rule- knight endgames are like pawn endgames.mp4
4.63MB
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Endgames 14.html/01-3.1 The principle of two weaknesses.mp4
4.55MB
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Endgames 14.html/02-09.1.1 The pawnless endgame is drawn if the knight can join the king.mp4
4.46MB
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Endgames 14.html/02-09.2.1 The pawnless endgame is drawn.mp4
4.37MB
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Endgames 14.html/02-03.2 Using the zones and complicated cases.mp4
4.27MB
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Endgames 14.html/02-07.4.1 The bishop's side has the advantage.mp4
4.16MB
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Endgames 14.html/02-10.3 Rook and bishop vs. rook and bishop with opposite coloured bishops.mp4
4.04MB
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Endgames 14.html/02-07.4.2 The knight's side has the advantage.mp4
3.8MB
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Endgames 14.html/02-03.1 Winning zones with rook and bishop pawn on the 7h rank.mp4
3.78MB
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Endgames 14.html/02-05.4 Don't promote the passed pawn automatically!.mp4
3.76MB
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Endgames 14.html/02-05.1 The most important positions- Philidor, Lucena and Vancura position.mp4
3.75MB
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Endgames 14.html/01-1.2 King or knight should block enemy passed pawns, not the rook.mp4
3.73MB
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Endgames 14.html/02-09.2.2 With blocked pawns the bishop should be able to attack the pawn.mp4
3.73MB
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Endgames 14.html/01-2.5 Defenders of weaknesses should be exchanged.mp4
3.63MB
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Endgames 14.html/02-07.2.3 The art of playing the pawns, Part 2 Capablanca's rule.mp4
3.59MB
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Endgames 14.html/02-09.1.2 Fortresses and dumps.mp4
3.59MB
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Endgames 14.html/02-05.2 Activate the rook!.mp4
3.56MB
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Endgames 14.html/01-2.7 Liquidating to the pawn endgame requires extreme caution.mp4
3.55MB
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Endgames 14.html/01-3.3 If the opponent has static weaknesses the dynamic potential should be reduced.mp4
3.46MB
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Endgames 14.html/01-2.2 The attacker does not exchange attacking potential.mp4
3.41MB
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Endgames 14.html/01-4.2 Prophylaxis.mp4
3.39MB
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Endgames 14.html/02-08.1.3 If a bishop's pawn remains, there are no distant drawing zones.mp4
3.35MB
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Endgames 14.html/02-05.7 Intermediate check weakens the opponent.mp4
3.26MB
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Endgames 14.html/02-07.2.2 The art of playing the pawns, Part 1 Restriction method.mp4
3.21MB
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Endgames 14.html/01-2.3 It doesn't matter what disappears from the board but what remains.mp4
3.1MB
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Endgames 14.html/01-2.4 Your own active pieces should not be exchanged.mp4
2.95MB
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Endgames 14.html/02-01.1- the W-maneuver.mp4
2.9MB
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Endgames 14.html/02-06.2.1 Fine's fine rule of thumb.mp4
2.84MB
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Endgames 14.html/01-2.8 A rook fighting minor pieces welcomes exchanges.mp4
2.82MB
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Endgames 14.html/01-4.1 Flexibility.mp4
2.63MB
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Endgames 14.html/01-2.1 The defender exchanges pawns.mp4
2.6MB
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Endgames 14.html/02-02.1 The square rule.mp4
2.53MB
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Endgames 14.html/02-02.5 Distant passed pawn.mp4
2.25MB
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Endgames 14.html/01-3.2 If you dominate one colour complex, the decisive breakthrough takes place on the other colour complex.mp4
2.14MB
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Endgames 14.html/02-08.1.2 Defence with the knight pawn remaining.mp4
2.06MB
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Endgames 14.html/02-08.1.4 Run to the hills.mp4
2.03MB
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Endgames 14.html/02-05.6 The umbrella.mp4
1.97MB
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Endgames 14.html/02-07.2.1 Centurini's rule.mp4
1.89MB
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Endgames 14.html/01-2.6 Bishops can usually be exchanged more easily than knights.mp4
1.81MB
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Endgames 14.html/02-11. Outro.mp4
1.75MB
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Endgames 14.html/02-02.3 Bodycheck.mp4
1.69MB
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Endgames 14.html/02-08.1.5 Perpetual check motifs.mp4
1.5MB
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Endgames 14.html/02-02.4 Triangle manoeuvre.mp4
1.31MB
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Endgames 14.html/02-05.5 A typical winning motif.mp4
1.2MB
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