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01 Introduction and project overview.mp4
11.48MB
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02 Removing distortion from the plate shot.mp4
96.43MB
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03 Preparing the footage for tracking using roto masks.mp4
82.97MB
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04 Tracking the footage.mp4
72.45MB
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05 Solving the tracks for a camera.mp4
90.6MB
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06 Refining the solve.mp4
61.8MB
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07 Orienting our scene.mp4
140.34MB
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08 Setting our scene scale using constraints.mp4
119.49MB
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09 Building out scene geometry.mp4
72.52MB
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10 Continuing to build geometry.mp4
87.87MB
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11 Exporting the scene to Houdini.mp4
25.86MB
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12 Introduction to the ogre.mp4
125.19MB
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13 Merging the scene with the ogre.mp4
165.6MB
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14 Posing the character for animation.mp4
85.36MB
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15 Setting up a preview render.mp4
105.74MB
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16 Lighting the scene.mp4
103.43MB
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17 Reviewing the animation pass.mp4
38.12MB
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18 Estimating a safe overscan resolution.mp4
19.01MB
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19 Creating overscan to the camera using expressions.mp4
45.03MB
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20 Continuing to use scripting.mp4
81.9MB
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21 Fixing geometry overlap using Visibility nodes.mp4
113.2MB
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22 Checking the geometry on the ogre.mp4
96.74MB
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23 Setting up image planes in the Mantra Render node.mp4
111.22MB
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24 Creating the ground shadow pass.mp4
57.48MB
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25 Creating the color mask pass.mp4
99.2MB
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26 Adding lens distortion to our Houdini renders.mp4
35.59MB
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27 Adding the ground shadow pass.mp4
54.75MB
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28 Using the position pass to color correct the feet.mp4
33.34MB
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29 Adding in the occlusion shadow pass to the ogre.mp4
21.44MB
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30 Setting up the Color Correction nodes for the ogre.mp4
42.47MB
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31 Adding motion blur to the ogre.mp4
27.92MB
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32 Adding depth of field blur to the ogre.mp4
46.44MB
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33 Adding additional blurs for realism.mp4
20.96MB
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34 Adding grain and fixing alpha render errors.mp4
20.21MB
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35 Simulating chromatic aberration.mp4
43.86MB
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36 Adding ground occlusion at the feet of the ogre.mp4
54.18MB
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37 Creating the light wrap.mp4
23.91MB
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38 Building the cold breath of the ogre.mp4
39.65MB
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39 Finishing off the shot with glows and foreground roto.mp4
64.68MB
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Project_Files.rar
259.64MB
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